12/09/2012

And If You Integrate Over How Much We Could Conceivably Drink, You'll See That My Chances Of Sleeping With You Aren’t Imaginary



Ignore the red panda. He’s high as fuck. This calls for some sense of urgency. So, I woke up after a good rest from pulling another all-nighter and guess what news I receive? Malaysia is no longer playing under the Asia Advanced format. Yes, we are now allowed to use promos from Shonen Jump, Duel Terminal, and so on. I am not sure if this is Konami Asia’s doing or our country’s main distributor’s idea of pushing Yugioh to a higher level of competitiveness either way the Meta and game has taken a drastic change. First things first, I hereby humbly eat back my words of not investing in promos. Previously, players in Malaysia have everything to lose when they invest on promos. Lack of profits, low return of investments, and most importantly you cannot use them in official tournaments. But right now, as many will call, Malaysia has entered a new era in competitive Yugioh.

Rest assured that our Meta will be VERY similar to the Japanese Meta IF this news is true. According to sources, this new policy is effective immediately. So, what the fuck is happening? Honestly, I do not comprehend and I see no point in disagreeing with what is going on at the moment. Having said that, what I am interested in observing is the level of competitiveness after this policy applies. Will the top players become better players or will Random Randys benefit from this event? At the very least, my unanswered wish to make Sacred Ptolemys Messier 7 an official card has received a reply. With that, I’m pretty sure I can pilot Hieratics to the next level. Fuck, I forgot about Gustav Max and Number 6: Chronomaly Atlandis. LOL! This is a whole new game field people. Not to mention, we will see an increase in demand and price for promos. 

Going back to the topic, to all my Malaysian readers, if this new policy does end up becoming true than with all due respect get ‘em fucking promos. You have everything to lose if you don’t play them as of now. It’s legal for official tournament use, what more do you need? No one brings knives to gunfights. Well, you bring both. Anyhow, there will be more crazy and nasty combos to perform now. The question remains, how well will the majority of players here survive in the competitive scene? Worst case scenario, players might even start quitting the game once again due to the pressure they face. Certainly, good players will continue to become better players under this high level of competitiveness. I look forward in observing the results and to compete at the next level. I’m not sure if this policy has been implemented on other countries that play under the Asia Advance format. Do let me know if your countries are undergoing the same change. That’s all for today folks! Remember to play smart, fight hard, or go home a loser! Thank you for reading!

*Cards from DT03 onwards are still forbidden in Asia. Sorry for the confusion! My bad.*

10/09/2012

Breaking The Curse, 10


It’s Sunday and I finally found a free day where I can just do whatever I want. During the past previous weeks all I had to wake to is work, work, and more work. Since I managed to pull an all-nighter on Saturday and completed everything in accordance to my client’s wishes I decided it was time to test the waters with Hieratics for the new format. Despite having slept, I headed down to Kuala Lumpur where my locals are held for a casual day of dueling. Fully aware that it was Asia Plus Pre-Qualifiers today. I sat and observe the crowd to get a feel of what they are trying out. There were a whole bunch of decks being played so I suppose the Meta here hasn’t really taken shape yet but Agents and Karakuris were a big hit. So, I decided to join my friend’s team together with Izzat in order to get them qualified. Of course, I once again played under another person’s name and sadly it wasn’t Mike’s. No Mikhail Think action.

Prior to my free-lance projects, I did numerous testing with wacky techs to further improve my chances with Hieratics in the new format. I must admit after reading Baha’s comments on my previous post, that pretty much made me go back to one of my scratched-out experimental techs. Not sure if he was trolling me or whatnot but Baha got me convinced that Overdrive Teleporter was a good inclusion into my Teleport Hieratics deck. Like seriously! No homo! I guess it was some sort of reassurance kinda thing. I thank you Grandmaster Baha for giving me courage and confidence to tread the extremes. LOL! Nevertheless, let’s get into the tournament report. Temporary member of Team TFK reporting in.

Asia Plus Qualifiers
Format: 3 Rounds of Swiss cut to Finals (Asia Advance)
Deck Used: Hieratics Overdrive

ROUND 1 (E-Tele Karakuri, Sorry I Forgot Your Name.)

GAME 1: I draw absolute garbage and died to his random Burei pokes. 

GAME 2: I had REDMD in hand. My opponent left and empty field as he didn’t get to see my deck from the previous game. I personally thank him for giving me a free game. Made a field of double Gaia Dragons, REDMD, and Force Focus to slam Game 2 shut. He was shocked! Now we both know we are each facing OTK-based decks. Off to Game 3!

GAME 3: He made double Burei before ending his turn without any set card. I have Nebthet, Eset, Seal of Convocation, Tefnuit, Psychic Commander, and Electric Virus in hand. It was once again Hieratics’ self-touch! After making a Gaia Dragon and Volcasaurus I grabbed his Burei with Electric Virus, popped the other one with Volca and proceed to attack for game. 

XOO

TEAM RESULTS:
Leader (Aliff): O
Player A (Izzat): O
Player B (K’yde): O

(1-0)

That was a pretty good warm up. But I haven’t had a chance to fully utilize the deck’s new tricks. It wasn’t long before Round 2 came along.

ROUND 2 (T.G Agents, Yap Zian)

I was hoping he played Dark World like two weeks back but instead he got his hands on T.G Agents. With staples. This is a good chance to see how this new weapon of mine will fare against one of the top decks in this country.

GAME 1: I drew into Overdrive Teleporter, Tefnuit, Su, Night Shot, Hanzo, and Eset. He had Earth on field and no back-rows. Honest or not, I combo off. Tefnuit into Su, Su into Teleporter, and I made Atumus to try and bait Orange Light but he had none of the mentioned once. I guess he drew a mediocre hand. Atumus grabbed Nebthet and popped Earth, Teleporter transported his minions from a different time-space. Final field included: Gaia Dragon, Hyper Psychic Blaster, Stardust Dragon, and a vanilla dragon with zero stats. Let’s go to Game 2!

GAME 2: One Drago meant control, two Dragos meant the end. Basically, I rushed him with double Dragos and he had no outs to them. 

OO

TEAM RESULTS:
Leader (Aliff): O
Player A (Izzat): O
Player B (K’yde): O

(2-0)

ROUND 3 (Agents Angel, LCW)

Yes, again, LCW plays Yugioh. Don’t ask me why and LCW is LCW. Entering this match, I was suddenly reminded of my traumatizing encounter with Victoria. I kid you not! My head was literally filled with thoughts of sudden Victoria popping up and summoning my own dragons to bite my head off. Either way, revenge match!

GAME 1: He summons Earth if I remember correctly and sets a back-row. When it came to my turn I drew into Night Shot. I have Tefnuit, Su, Nebthet, E-Tele, and Lightpulsar in hand. Went for the usual Tefnuit+Su combo hoping to bait Orange Light out if he has it. Apparently he did not. So, I went for the kill. Gaia Dragoon, Lightpulsar, Nebthet, and Psychic Commander did the job well enough. I’m halfway through my nightmare!

GAME 2: When it’s Agents, you know first come first Drago treatment is the best deal. During this game, I was practically praying for him not to have Electric Virus or Victoria in hand. Every time LCW draws my heart stops for a couple seconds! He tried to Dark Hole the field but I had Lance to keep my godly Drago safe. After that, it was Hanzo and Drago beat-down all the way. YES, NO ELECTRIC VIRUS AND VICTORIA DÉJÀ VU! 

OO

TEAM RESULTS:
Leader (Aliff): X
Player A (Izzat): O
Player B (K’yde): O

(3-0)

We got into Top 2 and waited for our final opponents. After a couple of minutes pass by, Team TFK will be playing against Sung Lee’s team in the finals. Better known as the Ampang Gang. During the wait, I managed to scout out what deck Sung Lee was playing and my God it was fucking Exodia. Ivan as usual ran his Six Sams. I was pretty confident about that. All that’s left is to identify what my opponent (Michael Yap) is playing. It wasn’t long until my questions were answered.

FINALS (Karakuri, Michael Yap)

Michael Yap is a popular player in Malaysia. Needless to say their team was the crowd favourite and pretty much everyone assumed they have already won. Michael is a cunning player, an old fox, and his bluffs are damn well tricky. So, it was another OTK showdown. 

GAME 1: Michael went first, set a card, and ended his turn. I drew, set E-Tele and ended. He repeated the pattern. I looked at my hand and thought for a second. At this point I didn’t know what he was running but it really doesn’t matter since it has always been do or die for me. My hand card consists of E-Tele, Eset, Su, Su, Seal of Convocation, REDMD, and Lightpulsar Dragon. I went for my plays and he had no response. The pace was mine to decide and my field consisted with REDMD, Lightpulsar Dragon, Stardust Dragon, and Gaia Dragoon. I went for the knockout punch but was stopped by Book of Moon slamming my REDMD face down on the board. 400 LPs left. 

It was Michael Yap’s turn to do his shenanigans! He made triple Bureido and had another Karakuri monster on board (I forgot its name.) He proceeded to clear my field and left me with only one hand card which was Hieratic Seal of Convocation. Fuck this shit! I draw and it was Hieratic Dragon of Su! He has no set cards on the field and 400 LPs left! I searched out Tefnuit and proceed to make Atumus special summoned my second Lightpulsar Dragon, overlay Atumus into Gaia Dragoon, and pierce through his weak mechanical bastard. Game 1 goes to me. It was a close call.

GAME 2: Again, Michael went first. He set one card and ended his turn. I was slightly perplexed with his action. Hanzo, E-Tele, Overdrive Teleporter, Tefnuit, Su, and Forbidden Lance in my hand. I summoned Hanzo for my Ninjitsu Art of Super-Stealing. Slapped for some damage, set Lance and Super-Transformation. When it came to Michael’s turn, he first played Mind Control, I chained with Lance, and he went ahead to chain Book of Eclipse on my Hanzo. WTF?! He than summoned a Tuner to Synchro into Black Rose Dragon and slapped me back for 2400, ended. When it came to my turn I drew into ELECTRIC VIRUS! I special summoned Tefnuit and than Su, tribute summoned Su for Overdrive Teleporter netting me two vanilla dragons. Overlay Wattaildragon and Emerald Dragon into Force Focus, used Teleporter’s effect to special summon two Psychic Commanders, tune Commander and Overdrive Teleporter for Hyper Psychic Blaster. I now control Force Focus, Hyper Psychic Blaster, and Psychic Commander. 

Then I stopped. I took a second to observe his expression and, yeah, it was a done deal. I went and activated my E-Tele for another Psychic Commander. Force Focus, Hyper Psychic Blaster, and double Psychic Commander attacked! It was game. We shook hands and wait for our respective teammates’ results. Aliff ended up miraculously defeating Ivan. It was a performance worthy of praise. Sung Lee and Izzat decided to complete their ongoing match and stopped when the game they were playing ended. It was a one-all-tie in their case. 

OO

TEAM RESULTS:
Leader (Aliff): O
Player A (Izzat): Discontinued
Player B (K’yde): O

(4-0)

Team TFK ended up taking the spot. Both Izzat and Aliff did amazingly well today. Good job and kudos to their effort! I suppose good shit happens when you play in a team with chemistry. After that, it was time to earn some cash. I managed to make around RM250 so it was all good. Today was a productive day. The deck played out well and consistent enough. Even when I do not draw an OTK hand the deck with Hanzo allows me to play a pseudo-control style before exploding into an onslaught. All my testing are done for now. I am satisfied with how the deck is but I will certainly continue to do some minor tweaks in order for it to be able to reach a higher level of performance. This is all for today. I hope you enjoyed reading. All and all, as always, remember to play smart, fight hard, or go home a loser. Thank you for dropping by!

06/09/2012

Digitalist Profile, 5


Hey there, what’s good people? It’s been awhile now. I hope everyone is enjoying the new format more than the previous one. YCS Toronto passed and it’s clear enough to TCG that one of their Tier 1 decks will be Wind-Ups. I’m pretty positive with Wind-Ups flooding the OCG scene as well when we get the missing pieces. How dominant will they be? That’s a different story. Finally had some time to go back to Yugioh after two long weeks of work. With all my work done for moment, I’ll like to share the deck I played to qualify for Asia Plus two weeks back. I’m sorry for the late update, to all those who has been asking for the deck-list in Facebook. So, without further ado let’s get right in the deck I call Teleport Hieratics.

TELEPORT HIERATICS



Card Car D x2
Ninja Grandmaster Hanzo x3
Red-Eyes Darkness Metal Dragon x3
Hieroglyph Dragon-Aset Dragon x3
Hieroglyph Dragon-Shiyu Dragon x3
Hieroglyph Dragon-Tefni Dragon x3
Hieroglyph Dragon-Nephthe Dragon x1
Lightpulsar Dragon x1
Wattdragon x1
Emerald Dragon x1
Koa'ki Meiru Drago x1
Krebons x1
Psychic Commander x1
(Monsters-24)

Hieroglyph Seal of Gathering x3
Night Shot x3
Emergency Teleport x2
Forbidden Lance x2
Heavy Storm x1
My Body As A Shield x1
(Spells-12)

Ninjutsu Art of Super Transformation x2
Fiendish Chain x2
Raigeki Break x1
(Traps-5)

EXTRA DECK:
Gaia Dragoon, the Thunder Charger x2
Hieroglyph Dragon King-Atumus x2
Swordbreaker x1
Photon Streak Bouncer x1
Inzektor Exa-Beetle x1
No.25: Focus Force x1
No.61: Volcasaurus x1
Tiras, Keeper of Genesis x1
Gagaga Gunman x1
Black Rose Dragon x1
Stardust Dragon x1
Scrap Dragon x1
Void Ogre Dragon x1

This deck was originally inspired when I experiment with Tele-Tef. I was amazed with the idea and concept of Tele-Tef but I didn’t enjoy how the deck plays out. After tweaking here and there, I decided to just scratch it and built a whole new deck which has similar functions and so came Teleport Hieratics. In case you were wondering why Effect Veilers, Pot of Dualities, Mystical Space Typhoons, Monster Reborn, and Black Luster Soldier-Envoy of the Beginning are missing, I wasn’t playing any. We shared one banned list and my team members needed those cards more than me. So, I figured I’ll just create something else that does stand a chance against other decks in the Meta. Against impossibly broken decks like Inzektors, I’ve my trusty Side-Deck to knock it up a notch.

How does the deck work? It is Hieratics and it is an OTK deck. As mentioned before, there are times when you need to commit onto the field with Hieratics just to keep the game in check but the fear of mass removal comes in mind making players who pilot Hieratics slightly skeptical with the idea of such a big risk. Or there are times when the coast is clear for game but players lack little amounts more of damage to seal the deal. Emergency Teleport solves those problems. You can either combo off and deplete your hand resources to push for a big amount of damage and set up a sort of countermeasure in case of mass removals like Dark Hole or play smart with Emergency Teleport by calculating how much damage you can inflict with the usual tricks and then improvise by using Synchro Monsters to close the game for real. Emergency Teleport opens up those possibilities for Hieratics. Whether you need a Stardust to compensate the lost of hand cards, Scrap Dragon for nifty tricks, or even when you’re looking for a bigger body of 3000ATK, E-Tele gives you those exclusive access where you normally wouldn't get from a standard Hieratics deck. No Gustav Max reference.

The deck is not much different from a standard Hieratics built when it comes to combo and killing but having E-Teles and Hanzos in the deck gives you that added advantage you need when it comes to finding different alternatives instead of sticking to the same ‘ol tricks Hieratics are good with. In a way, Teleport Hieratics allows OTK (for sure) and control plays depending on what suits the current situation of the duel. It would be even better if I had Sacred Ptolemys Messier 7 to mess around with. Sometimes you need a bigger monster to kill another monster, Void Ogre Dragon or Red Demon Dragon is your answer. Void Ogre is also another Shi En so i don't see why not. Now that Emergency Teleport is back to Unlimited, you can imagine the tons of combos and resources you can add in a Hieratics deck. Consistency-wise, this deck is pretty well done. One thing to remember is the balance between Psychic Tuners and the amount of Emergency Teleports in the deck, I do not recommend running three Psychic Tuners and triple Emergency Teleport at the same time. Drawing those Tuners when you need them in the deck really sucks even if you are holding a copy of Emergency Teleport. 

With Red-Eyes Darkness Metal Dragon, Hieratic Seal of Convocation, and Pot of Duality making a debut in the latest banned list, this deck is one of those alternatives Hieratics can go to. The speed and consistency of Hieratics aren’t to be underestimated even after receiving multiple blows from the banned list. I’ll most probably be running this deck for the rest of year until I find a better form for Hieratics. Readers can leave a comment or message me in Facebook if you are interested in how the deck looks like with staples and such. I’ll do an update later on. There you have it Teleport Hieratics. This is all for today. I’ll be back into the scene this week so stay tune for more updates and insights from Malaysia. Remember to play smart, fight hard, or go home a loser! Thank you for reading!

31/08/2012

Obsessions Is Such An Ugly Word


Yugioh has made me a lot of things. Naturally, you learn to be a better strategist as you progress deeper into the competitive scene of the game. To a certain extent, you become very good in scheming and such. No doubt there will always be a positive and negative side to every aspect in life. Overall, players learn to make the right choices and decisions as those are the essence of your success. Sometimes that could be a factor to keep you alive in the competitive scene. Yugioh like everything in the modern age progresses and evolves fast. Today the top deck might be this but the fact is those elements changes as fast as cell-phone models. Tomorrow it is another deck that defines the Meta. Adapting to new trends, conditions, and challenges is the definition of fun behind this game. So, yeah, you learn to be a better person in your own definition.

Going back to the topic, Yugioh has taught me a lot. Blogging has taught me as much. It has come to a point where I understood more values in life by playing this card game and by writing and sharing my thoughts about it compared to a session in the lecture hall. As much as this game has taught me, it has yet to explain hypocrisy to me. Now, I know we deal with it in our daily lives but, hey, that doesn’t mean one has to practice it. Voluntarily or involuntarily. Of course, it is easy enough to point fingers and such but what’s the point really? People are entitled to their own beliefs and their proposed truth. I don’t intend to make sense in this post but I trust my readers to get the point of this jumbled up article. But I’m intending to clear my mind of some issues. All and all, I do realize I am the kind of person who rather fall and start again than be a coward who cannot accept failure.

Here’s the thing, I see plenty of common players in Malaysia buying new products every time Konami releases one. Following the trend and changes in the Meta and all but surprising enough there are experience and good players who top with decks like Agents during premier events. How does spending-to-top apply to those set of players? Having said that, of course the majority of the Meta is filled with the ‘new shits’ since that is unavoidable, however, most of the players who top here in Malaysia are familiar faces who have enough credentials to back them up. I don’t see the relevance of top players being only people who spend a fortune on Yugioh. There is only so much one can argue about overpowered cards, luck, and sacky formats. So in a nutshell, the players who top and win in my country are still players that deserve those credentials. Some do it with Meta decks, some with random decks. I personally don’t spend a bomb when it comes to personal use in YGO but I’m making very much a huge leap in my record in the competitive scene. So, I can’t see myself agreeing to that theory. Unless RM100 tops (approximately 32 USD, 26 Euro, and, 40 SGD) per month is considered a huge fortune. 

Granted Yugioh credentials aren’t something you can include on a job resume or your curriculum vitae but it is still a return of investment to players who work their way to achieve what they have in the competitive scene. Plus, there is no point in doubting or discrediting the legitimacy of their so-called success. Difference in terms of player-skills caliber will always exist no matter what we say or think. No one is the same. Like it or not, a top/win is a top/win regardless the player’s deck of choice or however the fuck he or she earned it. The random joes who spends like an idiot don’t win or top and the ones who spends wisely tops and wins. At least, that’s how it is in Malaysia. Well, I am only speaking from what I observe in my country and I am aware that we do not have as much premier events as other countries do so traveling cost or whatnot is definitely not a big deal. That’s all for now. Thank you for dropping by!