22/01/2013

Three Tides


Upon revising everything I was left out during my course of absence, I notice much has changed in the format as we all know it. The most notable change was the shift between fast end games to a more grind-ish type of format. Nothing slowed down (don’t get me wrong) what I am saying is Yugioh as we all know it right now is going back to its roots, beatdown. While Mermails and Wind-Ups continues to serve as a public figure, decks like Verz, Fire Fist, and Constellars coming into power moved the balance of the Meta and the format shifting it tremendously towards a mid-game kind of trend (in a sense.) Like we all know it, players either follow the trend or settle for less. 

Come March 2013, Mermails and Wind-Ups will see a significant amount of hit by “the list”. Though not enough to completely take them out of the picture it will be enough to lessen their influence and thus usher the “new” format. Having said that, assuming Mermails and Wind-Ups do get left out by the majority, the first shift of tides would be the importance of Effect Veiler trump Maxx  “C”. I am not saying C is no longer important. What I am suggesting is Veiler plays a role that cannot be replaced in this format. Decks like Verz, Constellars, and Fire Fist all function under the rule of beatdown and slowly building up pace and advantage thus why resolving an Effect Veiler is more of a milestone compared to Maxx “C”. Escalation still exists but in a different form. One way or another, Veiler will go back into being the number one hand trap. 

Next up is the classic argument between Dimensional Fissure and Macro Cosmos.  Last format shown us how taking the first step with Fissure proves to be more effective in comparison to the waiting game Macro effectively excels in. In late 2012, Dimensional Fissure was almost a staple in every deck’s Side board (some chose to stick with Macro Cosmos), majority-wise. Activating an early Dimensional Fissure against Mermails was an immediate game lock unless the opposition had an out to it. While RFP strategies never grow old, the current format shifted from water to fire, Fire Fist is a major threat now and one way to stop them is by preventing them from utilizing Bear’s effect together with Tenki acting as a pseudo Damsel-Hornet play. Fissure doesn’t give you that Macro does. What Dimensional Fissure can do Macro keeps up and that includes stopping Verz Cercion’s nasty tricks. With both Verz and Fire Fist becoming major contenders, Macro Cosmos becomes a better answer (you still get to stop Mermails, Heroes, and Dark Worlds with it.) Same trick different card.

Finally, the saying “old is gold” applies in this case. Yugioh has already taken us back into a grinding format where we see beatdowns all around and see less of spazzing (not a real word.)That helps bring Mirror Force back into relevance. Granted it doesn’t do much against Verz thanks to having own their version of Forbidden Lance but there are ways to deal with that (fuck not every day is a Sunday.) Eventually when going against Fire Fist, you will realize Dimensional Prison is not fit enough to hold you through. It’s an instinctive matter I admit that much. A valid explanation is how games progress as it enters mid or late stages (when your primary resources have been depleted.) This is all I have for today. Hope you have enjoyed reading and thank you for spending time here!

4 comments:

  1. effect veiler :D

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  2. Armour Kappa basically rules out the possibility of playing D. Fissure >_>

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    Replies
    1. Pretty much. Though you'd be surprise how many people don't know that, yet.

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