People have been asking me what other decks are worth playing in an Inzektors-dominant format. This is a hard question really. Not many decks are as devastating and advantageous as Inzektors. Hieros out of the picture since its expensive and too many people are relying on Gustaph Max. Honestly, you do not need that card. Though it would be fun for it to be legal. That aside, REDU gave us Geargia and this little fuckers are actually worth your time. It gives you with a lot of plus if you know what you are doing and it can OTK pretty easily. Having said that, they do require some setup but of course you can spam in Turn 1 as well if you wish. I have been testing them for awhile and here is the build I am most comfortable with. Work is insane as usual but it did find ample amount of time to test and research on YGO. This build works with MK-II’s effect. Most of the combos the deck makes start from it.
Geargiano MK-II x3
Genex Ally Birdman x2
Card Car D x2
Machina Fortress x2
Karakuri Muso mdl 818 "Haipa" x1
Karakuri Watchdog mdl 313 "Saizan" x1
Pot of Duality x3
Mystical Space Typhoon x3
Night Shot x2
Heavy Storm x1
Book of Moon x1
Monster Reborn x1
Torrential Tribute x2
Solemn Warning x2
Solemn Judgment x1
Divine Wrath x1
Raigeki Break x1
Call of the Haunted x1
Compulsory Evacuation Device x1
Geargiganto Cross x2
Maestroke the Symphony Djinn x1
Fairy King Alverd x1
No.32: Shark Drake x1
No.39: Hope x1
C-No.39: Hope Ray x1
Leviair the Sea Dragon x1
Wind-Up Zenmaines x1
Karakuri Steel Shogun mdl 00X "Bureido" x2
Karakuri Shogun mdl 00 "Burei" x2
Scrap Dragon x1
Black Rose Dragon x1
I added a few techs to make this deck slightly more flexible to deal with the meta-game. Some of which you might agree with or not. Allow me to do some further explanation regarding those cards that look out of place. As mention above, this deck does require some setup. Thus the following techs I chose to accompany the deck.
GENEX ALLY BIRDMAN
This guy allows you to recycle cards like Geargiaccel, Geargiano MK-II, or cards that MK-II revived. With Birdman you can easily continue your combos through bouncing your own cards back into your hand namely Geargiaccel since it can it Special Summon itself back. It gives you access to easy Synchros and you can plan your plays according to the situation at hand. OTK, control or Toolbox. Search-able by Geargiganto Cross.
I have always liked this guy. Fortress can act as defensive measure and easy out when you deal with bigger monsters due to it’s destruction effect. It’s discard cost provides you with another form of setup measure. This card helps you OTK in some ways or beats the shit out of people.
CARD CAR D
You lose out on hand-advantage at times with the need for constant discards. Car D does what it does best, draw-whoring and giving you pluses. Being a machine, you can discard it for Machina Fortress. This card provides more options to the deck’s plays. Search-able by Geargiganto Cross.
Discarding helps this deck a lot and Divine Wrath gives you that ability with protection against hand traps. It also deals with on-field effects. Being a Speed 3 ensures the success of it going off and forces opponent’s to counter it with Solemn Judgment if they really need to.
Again, Mill. This card is flexible enough to solve and setup plays. Either you destroy a set card or a monster that is preventing you to go for the kill.
This is the end of today’s post. I believe Dueling Days have done a very good explanation post on how to utilize each Geargia cards and pretty sure there are blogs that have done combo posts. However, if you like me to list down a couple of tricks, do leave a comment and I will do my best to reveal all the possible plays with this deck. Thank you for reading!