A famous explorer once said, the
the extraordinary is in what we do not who we are. Similar to that, what makes
a genius is what he or she has done. This can be a silly misconception but
nevertheless a form of motivation that could possibly change the world as it
is. Dark World is similar in that way. It is not a deck one can easily copy and
hope to do well with. No, I’m not discrediting other decks and that is merely
my perspective on Dark World. The deck has to be built in an orderly fashion of
your own. It is safe to say many has put away the ferocity and atrocity Dark
World is capable of. Thus why I refuse to remove it from my list of decks that
can possibly win WCQ or make it far. Dark World has yet to make a mark in
Malaysia, or should I say the OCG? Why? The answer itself is something I
wouldn’t wish to discuss. What makes Dark World a deck so fearful, the
following is why I think so.
VERSATILE AND FLEXIBLE ENGINE
Dark World is anything but
linear. You can disagree due to the fact how many played the deck in your eyes.
Based on your own experience. But I would choose to hold on to the fact that
DWs requires a lot of skill and creativity to play. Abstract point but true.
The deck itself can easily turn in so many aspects, take out Viruses and they
become OTK-oriented (Speed), put in Viruses and they become Control-based. It easily becomes a deck you are comfortable
with. Given that kind of elements, DW can easily side-in and out to deal with
the majority of decks currently in the Meta. Perhaps the most frightful part is
how the pace and tempo this deck is capable of switching. Though all this
require a lot of experience.
GRAPHA, DRAGON LORD OF DARK WORLD
A monster having the ability to
be used as an aggro means to destroy cards or a recurring boss monster that has
remarkable stats. Grapha alone made DW as good as they are today. Being
unaffected by popular hand traps gives more reason why one should be caution
when facing Dark World. Not to forget Gate of the Dark World. This card
(Grapha) is a sole factor why DW should be remembered as a fearsome deck. A
simple beater, a means for outs to troublesome cards and a possible combo
enabler. More can be added on how it can do but that two points is enough to
voucher a remembrance.
CARD DESTRUCTION
We all know what it does and how
it can easily give DW players a turning point to beat the odds they are
against. This card has easily wrecked so many established plays made by you in
the easiest way. Thus why Card Destruction should always be in the back of your
mind when facing Dark World. Not the most important power card in their arsenal
but one that can make you flip the table. Similar to Royal Tribute in some
fashion, it requires no skill and is a combo enabler for DW. So yeah,
discarding your whole hand is a big issue even though you get back the same
amount of cards. The trick is you lose some cards you want to keep and they
plus by DW monster effects. Nasty!
DRAGGED DOWN INTO THE GRAVE
Free gift card in DW. Dragged, in
my opinion, is the nastiest power card in Dark World. It gives you a free plus
but most importantly Dragged presents information to you. Valuable information.
We all loved and hated Trap Dustshoot. Dragged is a faster version of it that
comes with no risk in DW decks. You rip a few pluses and more pluses if you’ve
Mind Crush ready. This is a card that makes Mind Crush less skill-relevant. You
gain everything for free and the best part is Dragged Down into the Grave is a
power card designed for Dark World at three. What makes DW scary you ask?
Dragged is your answer.
SKILL DRAIN
Do we really need an explanation
for this card? Hieros has Macro, Six Sams can utilize Macro, Inzektors has Soul
Drain and Dimensional Fissure. Dark World in return gets Skill Drain. Effect
Veiler wrecks so many plays nowadays and Skill Drain is a continuos version of
it. Given that so many players wrongfully abuse one of the most popular power
card in Yugioh, Mystical Space Typhoon, flipping this card up at the right
moment might just win you the game. At a point, decks that has access to Skill
Drain seems very much dominant in oppose to the Meta.
Deck Devastation Virus and
Eradicator Epidemic Virus plays a certain role in DW but I prefer to see them
as sub-par measures which requires certain amount of setup. They still destroy
when they do. So, what is your take to this deck? It is still a relevant threat
to the Meta given the flexibility and versatility it possesses. Though very
much skill-bias to make a mark. If you are looking for a budget deck to run in
WCQ and you’ve confidence in your skills, DW is your choice. How big of an
impact will it make depends on how well it is played. That’s all for today.
Remember to play smart, fight hard or go home a loser. Thank you for dropping
by!
Nice Dark World Article, if only the OCG meta oustide Japan(OCG under Konami Hongkong) has access to Dark Smog and Fabled Raven, you can really feel the aggro side of Dark World ^^
ReplyDeleteThank you. We'll be getting Dark Smog later this year through Extra Pack Vol 5, if i'm not mistaken. Sadly, Raven is unofficial under Asia Format. There are players who play the Raven build though in locals. :)
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