10/05/2012

Rewriting Myth And Legends


WCQ is approaching and since YGO has nothing exciting going on lately I’ll spend some time to elaborate on how some decks are capable of opposing the Meta. Malaysia, of course. It could apply in your country’s Meta but that really depends. For today, let me review on an old Meta that was once as annoying as Inzektors. Yes, I’m talking about Six Sams. With a little tweak here and there, they can once again be competitively frightful. I’ve mention before this deck is not dead in Malaysia’s Meta. Why you ask? Here are a few things players need to remember about Six Sam.



BROKEN ENGINE
This is one thing everyone has seem to forget. Gate, Dojo and United is still as broken as ever given if the deck is piloted by an experience player. United and Dojo is at three. Also, the latest banned list gave them another Smoke Signal back so do not write them off,  yet. Asceticisim is another one of those cards Six Sam has that will eventually lead them to victory. The engine itself is very much flexible and can go so many ways if played properly.

LEGENDARY SIX SAMURAI-SHI EN
Asia Format, no promos like Barkion or Beast. Though I personally think Shi En is no longer a win condition for this deck seeing that you only have a piece to make use of and it dies to generic trap cards or hand traps. However, Shi En has the ability to distrupt the flow of your game and that is something that will never change. Pace and tempo is crucial when you want to control the field. So, keep an eye on this guy and do not, in any ways, underestimate him. He can be immortal as well.

MONSTER POWERHOUSE EXCEEDS
Excalibur and Blade Heart. I don’t think I need to explain much about them. Six Sams has always been a deck capable of controlling the field and OTK at the same time. Having access to Excalibur and Blade Heart is just as bad as multiple Shi Ens. M.X-Saber Invoker contributes to an extend as well. With Double-Edge Sword Technique, summoning multiple copies of those monsters is as easy as flipping the table. Asceticism is bullshit not to mention, with the big three on field. United, Dojo and Gate.

MUSAKANI NO MAGATAMA
A lot of players have been caught up in the mindset of heavy back-row is no longer a threat with triple MSTs and Heavy Storm back in action. Not everyone but just a lot of others. Starlight Road has been growing in popularity and to add to that Six Sams has Magatama. At 3! Protection against anything is pretty damn serious. Speed 3 and multiple copies brings more bad news. Of course, if they have no Sams on the field this card is pretty much dead. But yeah, be sure to keep in mind about it since they can easily activate Double-Edge or CotH if they are desperate enough to negate your stuff.

MACRO COSMOS
If you haven’t notice, Six Sams has access to Macro. Allowing them to further combat the newer power holders. This card needs no introduction and explanation. Six Sams can choose to side in more flexible cards and Macro Cosmos is one of those. Forbidden Lance is good in Sams as well. So, if they can wreck the Meta they are qualified enough to be in your radar. Brings us to the question, is it time for a change of guards once more? I doubt so but they will prove to be tenacious in their conquest.

I’ve come to the end of today’s post. How well would old side cards fair against Six Sams depends entirely on the person running this deck. If he or she is skillful enough, Kinetic Soldier and Gozen Match will no longer be as problematic as it used to be. It’s a matter of conserving resources. You have the element of surprise and skill level to consider in this case. Will Six Sams surprise us in Malaysia WCQ? We will leave this for when the day comes. Thank you for reading and do check out Baha’s interview if you have not!

4 comments:

  1. As a Six Sam player, I agree with most of your post, but I am still against siding Macro in Sams as that kills the United, which is a big part of the deck.

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    1. I agree that siding Macro Cosmos damages Sams' game-play. However, given the current situation of the Meta, Macro gives Sams a lot of leverage. Agree to disagree i suppose.

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    2. or you could just side in D.Fissure, since it doesnt stop united and unless you are tech helios( would definitely be random) then d.fissure accomplishes what your aim is for anyways monster removal.

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    3. D.Fissure does nothing against Inzektors. Hornet and Gruf are treated as equip cards when sent to the Graveyard. Macro is specifically in to combat Inzektors.

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