26/04/2012

Something To Read About

The Meta in OCG has began to take a slow step in accepting change recently with Geargia silently making their presence felt. I’m positive they will add variety to YGO and slightly shift the pace of the game. With Ignition Priority gone in TCG,  it is almost certain that they will begin to take a liking to how OCG’s competitive scene are right now. For better or bad, that is up to players to decide. No more cheap plays in DN! Though I’m sure the number of rage quitters will continue to increase. Perhaps two different worlds are becoming one? Hopefully, this means positive improvements and not negative bullshit. Regarding today’s post, I would like to share a couple of cards that could possibly be good techs in your main or side-deck in the current format. Some are old, some are relatively new in some sense. 

SMASHING GROUND



This card has been around for awhile now. With Torrential Tribute being at two, a majority of players are beginning to accept Starlight Road into their ranks of staple techs. Bad news? Maybe. Road seeing more play does bring about a sense of hesitant when choosing to run instant-out cards like Dark Hole. Simple math, assuming everyone in your competitive scene mains double Torrential and a Dark Hole, which most likely is the case, means there are a total of six destruction cards, including you, that can trigger Starlight Road. This is where Smashing Ground comes in. Though its not as good as Dark Hole, it does make sure you do not meet Road when attempting to clear your opponent’s field off disturbing monsters. In match-ups like Rabbits or Six Sams, Smashing are good enough to force a negation leaving you one less problem to worry about. Probably a one-for-one trade off where you actually gain a plus, virtually. Smashing Ground proves to be a considerable choice of instant monster removal tech.

NIGHT SHOT



Needless to say, more back-row hate. Knowing for a fact, top decks run more chain-able trap cards in the current game-play. OCG-wise. Many times MST’s ability to trade off backfires with more chain-able traps being played. Hitting cards like Raigeki Break or PWWB when dealing with Inzektors as a general example allows them to setup faster and plus from your move.  Instead of being a one-off-trade. Night Shot solves that issue. Being desperate enough, your opponent might even negate it giving you information on the importance of that particular card. Sadly, its not a Speed 2 spell card. 

DIVINE WRATH



Probably another tech for Inzektors or decks that requires Graveyard setup. We all know hand traps are in trend and every deck relies on monster effects to make plays. Divine Wrath deals with both. This is a good tech for and against Inzektors. Fucking a Veiler up is pretty important nowadays. It could be useful in Hieros in a way, against Maxx “C”. That’s if your opponent are capable of dealing with all your Macro Cosmos. A good back-up plan. So yeah, why not give it a try? Also, it’s a Speed 3 trap which your opponent probably has no other option but to Solemn Judgment it in crucial situations. Free burn is good news. Key point being Speed 3 and it helps perpetuate plays revolving around the Graveyard.

CHAOS TRAP HOLE



This is something I’ve been thinking about a lot. Chaos Trap Hole is very much similar to Solemn Warning. 2000LP cost, Speed 3 trap. However, this card specifically deals with Light and Dark elements. The best part is it banishes the monster instead of sending it to the Graveyard. In Chaos Dragons and Inzektors match-up, this card helps prevent a lot of plays from happening. Namely, the Chaos Dragons’  Pulsar REDMD loop and it works as a generic trap to banish Hornet or Dragonfly. Those who are teching BTH will find this card a good bonus since BTH deals with Centipede and huge monsters. It indirectly cuts off Inzektors from their potential CotH plays ensuring at least a couple of dead draws. Having said that, it doesn’t have Solemn Warning’s versatility to solve a variety of problematic moves and its not something you can slap into main-deck. Depending on your country’s Meta really. Another side-deck option I would suggest you consider or as a single copy tech. 

CURSED SEAL OF THE FORBIDDEN SPELL



TROLL CARD ALERT! Cursed Seal has pretty good function frankly speaking. ‘Sealing’ off, as it’s name suggests, cards like MST, POD and field cards are devastating without a doubt. Again, dead draw factor. The problem here is this card requires you to discard a spell card as a cost immediately limiting the possibility of having it see any play. Not much of an option in terms of creativity. Specific requirements aren’t gonna make the cut. Compared to traps like Raigeki Break or PWWB which could play the same role and absolutely more flexible. At least, those cards helps you setup some sort of play. Yes, it is a strong card but drawing it late in the game basically means you’re fucked. Not exactly but let’s be realistic. Another virtual advantage card. If it does go off, feel free to LOL at your opponent when they go “FUUUUUU!” Imagine negating field cards when going against decks like Gravekeepers and Dark World. Man, I’d be damned if one did not become the highlight of the tournament after doing so. Trust me it works when it works. I only managed to pull it once in tournaments against a Dark World player. It is fun to negate Duality and let your opponent draw into despair. Element of surprise in the face.

LIGHTFORCE SWORD



ANOTHER TROLL CARD! Allow me to have some fun. Lol. Back to business, Lightforce does have its own functionality. It generates momentary advantage, its chain-able, and could potentially provide you with a plus. For example, set and wait for your opponent to MST it then you chain it back, it immediately becomes a temporary plus and it is a nasty game closer if you hit the right card. Inzektor Hornet as an example. It’ll take quite awhile until they get their card back also Lightforce removes its target face-down meaning no Empty Space Sea Serpent recycle to bring the card back if you did hit a Level 4 or lower monster. Priceless moment much? Again, too much risk and a waste of space unless you’re a freaking psychic. No point gambling with such odds. Element of surprise in the face once more.

Alright guys, it ends here. I trust you had fun reading and as usual I do hope this post is informative enough. I might do a double post today depending on my schedule. Do check later on if i did go ahead and do another post as mentioned. Thank you for dropping by! Please comment and share your experience if you manage to troll with Lightforce Sword and Cursed Seal.

2 comments:

  1. For lightforce sword, try adding a necroface to mindfck people as well. A troll combo

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    1. Wait for the "WTF" expression. Absolutely worth it. :)

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