13/06/2013

Love And Hate


The thing about Dragon Rulers is you gotta love how they give value to just about any card which is not DARK or LIGHT elements. Probably the only point I agree with Dragon Rulers to say the least. The Dragon Rulers we see today have been rapidly evolving in accordance to its pilot and without a doubt they continue to innovate how Yugioh is at the moment. What I love the most about these fuckers is how they constantly incorporate old cards exploring a multitude of new tactics and strategies. Cards like Horus LV6/LV8, Obelisk the Tormentor, or Light and Darkness Dragon have long since depleted in market value but with the help of Dragon Rulers these old cards have a chance to once again debut in competitive play. It is not surprising that each and everyone have their own style in how they run Dragon Rulers even though a big part of their game play remains the same.  The fact that old collections are being considered again is a wonderful aspect of the game right now. To be able to see what was once seen as “junk” making an impact in the Meta is nonetheless very, very amusing. Maybe that is what Konami was trying to do when they decided to release Dragon Rulers (fingers crossed.) Nah, they just wanted to sell Dragon-Sex? 

With all the love and appreciation for Dragons, there are points which make them disgusting as well. The idea of two broken decks going head to head equals to skill level is at times utter bullshit. To a certain extent, yes, you require skills and wits to outplay (outgun) your opponents but the fact is that only happens if both players open up with a “less” broken hand. In reality, someone will have the edge either by setting up with four colours first or by having a “complete” hand (Super Rejuvenation, Effect Veiler, Maxx “C”.) How can such be seen as fair or skill-oriented? To me, the whole idea of the mirror match is skill-oriented is but an illusion. I am not saying it is impossible to win when you face an already resolved Super Rejuvenation Dragons and damn right a Maxx “C” in hand to hinder your plays however it once again becomes a high risk put-up-or-shut-up-situation. If you meet success, you deserve a salute and handshake, if not you are probably going to die an even harsher death than what was initially planned. The luck factor is a much bigger aspect of the Meta right now (same goes to Prophecy.) IF that wasn’t obvious enough right? LOL! 

Eventually it goes back to some of the core roots of conquering the Meta, deck construction and anticipating the latest trend. You can never beat luck but you can always alter the possibility of luck fucking you up (if you know what I mean.) Either way you would have to “define” the Meta to beat the Meta and I kid you not this intensity will continue as long as Dragon Rulers and Prophecy continues to reign supreme. Having said all that, making the right decisions is at its utmost importance. Whether its deck construction or when you are trying to outplay your opponent with “the complete hand.” If you don’t wanna lose to a random joe with plenty of cash to spare you damn right pick it in terms of intellect! (the battle of originality continues) Will Konami make a change when September comes (oh yeah, remember to wake that Green Day guy up when September ends) or will this catastrophe continue until 2014? That’s anybody’s guess right now. This is something random I wanted to share. No joke Mike from Dueling Legacy just wrote a proper article (kudos to him.) If you have not read his latest article, please go and do so (Psi-Blocker is huge!) Thank you for reading!

4 comments:

  1. Son of Men, I applaud you!

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  2. I also like how old cards become useful again.

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    Replies
    1. Its a positive impact to the game. Muneyz!

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