It’s been more than a couple of days since my last update.
With how things are going around in locals, I don’t see a shift in Meta as
oppose to the list that I’ve posted previously. No doubt Heroes and Agents are the
two most popular decks right now in Malaysia. Agents’ influence will probably
grow as soon as Extra Pack 2012 hits the market and the same goes for Wind-Ups.
At this point, it’s safe to say If you don’t have the skills to outrun Heroes
and Wind-Ups, you probably shouldn’t be playing the format. Well, there’s
always the choice to join the bandwagon which isn’t a bad thing if you’re
lacking confidence in other available decks.
So, I’ve been giving it some thought and Digital Mortal
needed a new post so why not just throw it out instead of waiting for
inspiration to hit. This is a tech post. Granted this is not a new tech card
but it is something I believe should be seeing more plays now. The card I am
talking about is non-other than Seven Tools of the Bandit. With Inzektors out
of the picture and the format leaning back towards heavy traps, why not tech
Seven Tools once again? Given the fact it is going to be a back-row grind
format most of the time even with Heavy Storm around sometimes losing your
monster to a Bottomless Trap Hole, Solemn Warning, Torrential Tribute, or
Dimensional Prison can be a real pain in the ass. Mirror Force before I forget.
Of course, there are options like Forbidden Lance and all but Seven Tools can
really make an impact especially when you go against your opponent’s curial
Solemn Judgment or let’s say a Starlight Road (which is another card that will
be seeing a lot of play.)
If someone can afford paying 2000LPs or half of their Life
Points for Solemn Brigade, 1000LP isn’t shit at all! Seven Tools is this one
card that will save your ass if you play it properly. In crucial times when you
need to make your plays, you’re holding Heavy Storm, and you read Road or
Judgment, Seven Tools of the Bandit will be that one card which single-handedly
turned the tables for you. In other scenario, negating a Solemn Warning when
you need important monsters to go off or stay on the field changes everything nonetheless.
With the removal of Inzektors, I honestly believe people should be main-decking
this card. Having the ability to counter nerve wrecking Traps your opponent
flips up on you is a big advantage to have. Going into the chain links, Seven
Tools can be so devastating if you flip it at the right time. Negating a
Judgment with a Seven Tools instead of using your own Judgment, so much win! For everything else, you have Master Card.
Before ending this post, I need to say that I prefer Seven
Tools over Dark Bribe because I do not like giving opponents a free draw.
Paying a thousand isn’t much unless you made janky decisions and decided to eat
unnecessary damage along the way. At some point, that one card you given your
opponent can end up being that one chance they need to take that game away from
you. So, no, I do not like feeding my opponents. It’s a player preference and a
suggestion. Play it at your own risk but I kid you not Seven Tools of the
Bandit will eventually save your life in this Trap-emphasized format. That’s
all for today patient readers. I’ll do a deck update on my Hieratics soon
enough. Trust me on that. Until then remember to play smart, fight hard, or go
home a loser. Thank you for reading!
Trap Stun is a better alternative. It's more flexible and ruins Trap Heavy decks better than Royal Decree.
ReplyDeleteNot to mention leaving the rest of your own Traps dead at that turn. The idea behind Seven Tools is not as total Trap prevention but as a countermeasure to your opponent's Traps and at the same time force them to lose out on certain aspects. Like the example mentioned above, Seven Tools against Solemn Judgment. Although, yes, you get the same results with Trap Stun but some decks just can't afford to run cards like that.
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