Why did Heavy Storm got banned in
the OCG? One word, Qliphorts. It sounds ridiculous however it does not change
the fact that Storm can easily become one of Qliphorts’ nuts or simply put
winning condition. The scenario can be a traditional Storm-OTK or more complex
plays like blowing your own Saqlifice and searching whatever outs necessary at
that particular moment which inevitably leads back to an One-Turn-Kill. How
Qliphorts can easily break-even with Qliphort Scout or Saqlifice after Storm
hits the field is probably another reason why Heavy Storm got the hammer. Whether
it is grind or going in for the kill, Qliphorts profits more from Storm. Ultimately,
Heavy Storm is a combo enabler for Qliphorts (Pendulum Scales going into Extra
Deck instead of Graveyard, very comical indeed.)
Going further into this topic of
discussion, why wasn’t Giant Trunade brought back instead of Harpie’s Feather
Duster? Bringing back Trunade doesn’t help in any way and perhaps could hurt
the competitive scene even more thanks to the popularity of continuous Spell
and Trap cards these days. Taking Qliphorts as an example again, activate Scout
and then Trunade it back for another activation gives the controller two “free”
cards that can lead to a number of different scenarios. Of course, assuming
there is no response to Scout’s activation. Recycling cards like Fire
Formation-Tenki or Call of the Haunted for more pluses can be quite cancerous
as well or the mere use of Trunade to disable whatever floodgate cards you have
activated, combo off, and set them back, is just sick. In a way, Giant Trunade
doesn’t provide any balance for the game.
That is why Harpie’s Feather
Duster is a necessary evil. Yes, it is one-sided but at the very least it gives
off that fear factor which Heavy Storm has so gladly held all these ages. The
mere existence of Duster puts off the idea of degenerate plays like what we saw
with Dino Rabbits or Verz. Power moves of similar pattern are still
particularly common that is why players should be thankful for Duster. When you
are not at the receiving end that is. It will take awhile before most attune
themselves with the psychological block Harpie’s Feather Duster instills and
that’s where we differentiate amateurs and pros I suppose (agree to disagree?)
So in the end why did Konami brought back Duster? The answer is simple, there is
no other option. At least until they design another Spell card with functions and
impacts akin to Storm and Duster (sounds like a waste of time?)
Personally, I voted for Cold Wave
instead of Giant Trunade or Harpie’s Feather Duster. But applying the same
logic as Trunade, I don’t see how Cold Wave can balance the scales. It’s
basically do-or-die with Wave or Trunade. One easy example would be a combo
deck getting slammed by Maxx “C”. Now would you really want to be put under
such circumstances? Having said that, there are “cute” plays with Cold Wave
that could possibly balance off the board. For example, Evilswarm Exciton
Knight. But such tactics are rather situational and if you need to pull it
practically means you are already behind so it ends up being a do-or-die
scenario (and Effect Veiler completely breaks you.) The additional clause of
not being able to play Spells after activating Cold Wave is suicidal not to
mention. What the hell are Shaddoll, Heroes, or Nekroz suppose to do after Cold
Waving? Here’s my two cents. Thank you for taking the time to read! Please
comment if you have anything to add. Thank you again!
Nothing to add here, since I agree with your points rather strongly.
ReplyDeleteHowever I do seem to notice your post title. Someone's been listening to the Hiatus lol
Finally, a comment regarding the HIATUS! Yes, i've been following them since 2009. Recently covered some of their stuff in local gigs.
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