Prepared Explosives is one of
those cunning cards you see once in awhile. On first glance, it seems to be
another new addition to Chain Burn strategies. With more strategies
disregarding Life Points to obtain their winning conditions, Prepared
Explosives’ effectiveness deserves some mention regardless whether it makes its
debut in the competitive scene or not. Chipping away Life Points from decks
like Qliphorts or Heroes is always a good thing since it allows big pushes to
be feared more in accounts of surprise burns. Sort of like how Satellarknight
Sham plays a role in their strategy, this card provides you with the option of
added pressure towards your opponent’s decision making. 300 chips for each card
they control can build up to be quite massive since Meta strategies nowadays
usually comes with huge front or back rows.
With an additional effect of
stealing 1000 Life Points when it is destroyed and sent to the Graveyard makes
Prepared Explosives a silent scammer if you will. Robbing off opponent’s Mystical
Space Typhoon, Harpie’s Feather Duster and LPs seems like a sweet deal (chain
it to MST/Duster snatches 1300 LPs effortlessly.) Sounds like a possible game ender maybe? That
would be exaggerating but nonetheless an option when one chooses to utilize Prepared
Explosives in such manner. But where this card truly shines as a tech side is
during late-game or Sudden Death/Extra Turn stages. Players are more likely to
commit onto their board to either push for damage or bluff for control (setting
fake back rows) making Prepared Explosives a huge surprise when resolved
successfully. Similar to how top players siding Rainbow Life to counter OTKs or
simply to gain Life Point advantage, Prepared Explosives gives you the ability
to further deplete opponent’s LPs. Perhaps a better example to compare
Explosives to would be Gagaga Gunman.
This card is a simplified version
of Gagaga Gunman’s effect and Rainbow Life’s main objective. Albeit it isn’t as
versatile as Rainbow Life or Threatening Roar when it comes to tactics and
functions but it is an easier card to use during said stages of the match.
Whether or not it could be as good as theory says depends entirely of timing.
However, taking in account of turn limitations during Sudden Death, pressure
can be a big contributor in deciding the victor. Any extra damage is always
welcomed. Somehow I like the idea of screwing with people’s mind during Sudden
Death stages. Commit and risk getting burned for nothing, don’t commit opponent
rushes for colossal amount of damage. Do you think it’s worth siding? Leave
your opinions below and thank you for reading!
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