19/07/2012

Darkest Night



Elemental Heroes has been one of the longest lasting old archetypes in the game. With Konami’s constant support despite the change of seasons in the Yugioh world, the archetype itself has seen success and failure according to the change of time. However, the fact is, Elemental Heroes plays an uncommon role in the Meta as sort of a stabilizer deck among the top tiers. According to the different variants the archetype is capable of transforming to. Heroes has served a very important role to keep track of every Meta ever existed in the game. But today we receive different views as of what the deck is meant to do. Heroes, like every resilient archetype in Yugioh, are now a part of the dominant Meta. May it be in OCG or TCG, Elemental Heroes are becoming more and more overpowered as more and more cards are being created. Are they still the stabilizers of Meta or does the world of YGO have too many super heroes now? So, has Heroes turn into villains? That is today’s question. 

With so much support, this deck is definitely one of the hardest decks to defeat in today’s Meta. Since the release of omnipotent Fusion Heroes, the many names with their powers increased has continued to make a strong showing with the help of one of Yugioh-nature’s freak, Super Polymerization. Much like Kamen Rider receiving the power to transform into another level, Super Polymerization says more than fuck you to every deck in the game. That card alone and the omnipotent fusions has somewhat gave Heroes a certain victory if I may exaggerate. The ultimate defense and offense describes Super Polymerization. Though even in dead, miracles happens for the allies of justice. Miracle Fusion being another super-weapon in Heroes has broken and set more matches compared to the likes of Black Luster Soldier-Envoy of the Beginning or Monster Reborn. With great power comes great responsibility so said Voltaire and later Spidey. Clearly Heroes are smoking something wrong at the moment. Or is Konami that has been smoking weird crap?

Being one of the top decks that makes Effect Veiler look like a little bitch, Heroes continues to receive more support as of today. With the recruitment of Blade Heart and Excalibur into their ranks, Elemental Heroes continue to grow as one of the triumvirate of the Meta. Even though this growth has given life to smaller heroes like Bubbleman, this justice of theirs can no longer be ignored. Or has justice turned into another form of greed and manipulation? The amount of Emergency Calls made looks to me like it should be reduced. The battle has been fought and won. Now, my question is has these heroes served their purpose or do we humans still require their alliance to fight the battles we never could? Seems to me it is time to give our heroes the rest and peace they have earned. But the problems lies in the fact that Konami has been feeding these beasts of theirs to a point whereby only drastic measures can deal with them. Or so it seems? My answer to this is limiting E-Call and Miracle Fusion. Heroes had their special privileges long enough. 

The ability to consistently search out cards they need to fuel their OTKs and a card that is miraculously game breaking to epic proportion should not be allowed to be at three. Super Polymerization aside, the two cards that should be hit at this moment, in my opinion, is Miracle Fusion and E-Call. Stratos is already at one. Outright banning that card will hurt the archetype a lot. With E-Call at one, Heroes still have A Hero Lives to rely on at a substantial amount of Life Points. The card is not a free gift in comparison to E-Call. Super Polymerization is a problem but not as much as Miracle Fusion. Super Poly opens up a lot of different plays in a Hero-based deck but it requires both sides to have monsters and it comes with a cost. Using it at the right time shows how well you play your deck but if activated at the wrong time it becomes a card that might possibly bring catastrophic results to your side. Unlike Miracle Fusion which in many ways a more superior card. It is an OTK card, a miraculous top-deck, and basically something that saves your ass for free. Although unlikely to be seen, Miracle Fusion has the ability to be played alongside cards that revives cards that bring back monsters from the banished zone. At the very least, Konami’s concern with Heroes at this point should be limiting E-Call and Miracle Fusion though that is only my opinion. It’s time for a change of guard. That is all for today and hopefully you have found it informative and interesting. Thanks for reading!


12 comments:

  1. Good read lol.

    I think E-Call to 1 already hurts the deck a lot.

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    1. Thanks mate! Konami likes to hit free search cards so i am guessing it'll go to 1. Miracle Fusion, however, is a personal pick. Its broken at 3, too good at 2 so the only choice left is to put it at 1. Plus the deck has so many ways to play. Heroes are probably one of the most innovative decks in the game.

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  2. Everyone secretly knows the problem card is stratos but refuses to face the fact that it should be banned =P

    I am one of them!

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    1. Yes, i don't want it to go. Too many memories! :P

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  3. I don't want the hero deck to get hit I love heroes too much ;_;

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    1. I doubt they will but it high time something gets taken from them.

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  4. Hmm... I do not want either miracle fusion or e call to be limited or reduced. Konami has proven multiple times that they will hurt heroes in different ways such as editing the effects of the fusions (inferno and escuridao) to reduce their strength and usefulness. They have also changed effects of voltic and ice edge but it's debatable if their ocg/tcg effects are better than their manga effects. Heroes have been in the game too long and the omni due pose a threat but how long has it been? Heroes have been in the "fun friend" zone for far too long. I think they still need to shine some more.

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    1. Frankly speaking, Heroes will not die until Stratos gets the hammer. I believe Heroes will be heroes and continue to triumph over every evil obstacle they face until their best aid, Stratos, hits six feet under.

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    2. No. lol That is an aggressive measure which will hurt all heroes. By Forbidding Stratos you effectively kill off an archetype along with its 5 sub themes. The limiting of Miracle and Call as I mentioned previously would be a better measure but E heroes as a whole have never contained the staying power and dominance of cards such as DAD, JD, and Stardust. Cards such as those which turn the tide of the duel go much farther than annoying attack boost and destruction effects which cost plenty of hand advantage. So XYZ are the new answers. Ok X Cal & Blade Armor are pretty strong but X Cal works with any LV 4 Warriors and Blade still has 2200 ATK. Still formidable to punish a 2200 ATK monster with a simple Goblin ATK Force. Konami learned from AB Zero which is why every onmi henceforth does not expand to all 5 sub themes. Call is still specific, nothing like ROTA, Miracle is amazing but at 2 it becomes harder to draw and use while at 1 it forces players to wait until the right moment where JD does not punish for being overly abusive. - Kelvin M

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    3. Did i call for the banning of Stratos? No. Did i suggest limiting E-Call and Miracle Fusion to 1? Yes.

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  5. yet another good post! i would like to see just e-call get limited instead of miracle though, because limiting miracle would severely damage one of the only remaining fusion powerhouses in the game and i would still like to see purple in extra decks in the future instead of white and black lol.

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    1. My money is on either one of those two. Yeah, it would be sad if Heroes go wild in the Meta with Black and White cards. But Miracle Fusion has to be reduced somehow to be honest. That card is amazing. Brilliant stuff!

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