After a long awaited week, I am finally able to get in touch
with one of the most respectable players in TCG. Known also as Clau-Di-Oh! This time, all the way from
Austria, allow me to introduce Claudio Kirchmair! He is definitely someone I would
call a good role model and an inspiring duelist. Also, I’ve changed the format
of how I conduct interviews and hopefully readers would prefer it much more.
Without further wait, go ahead and read up on another finest member of United
Gosus. Enjoy!
CLAUDIO KIRCHMAIR
1.Let's start of by introducing yourself. Please tell us a
little bit of who you are.
Hi, my name is Claudio Kirchmair, I'm 25 years old and from
Austria in Europe. I study "Software-Development & Economy" at
the Technic University Graz and work as a Software-Developer at the same time.
I like to travel, meet new people and enjoy my life
I play the Yu-Gi-Oh! Trading-Card game since 2005 (10 years
now) and I'm a proud member of the team "United Gosus". If you want
to read more about my competitive record visit please:
http://www.unitedgosus.com/team/claudio-kirchmair/
2.Before going into serious business. Do you've a favourite
deck, which deck(s) is it?
I love all kind of Control decks, where you have more
resources than your opponent if everything works well. In other words, i like
decks which gain card advantage while controlling your opponent. My all time
favourite deck was Tele-Dark Armed Dragon because the better player would win
the majority of all games.
3.This is a 'lil something everyone wants to know. Are there
any YGO cards you especially like? I mean, favourite card(s).
My all time favourite card is "Elemental Hero
Stratos". He's pure card advantage because he's stronger than most normal
summoned monsters and he also adds another HERO monster to your hand. I won a
lot of games with him and had a lot of success when i used this card in
tournaments (e.g. European Championship 2008, Austrian Nationals 2009, etc.).
4.Okay, going into business. How long have you been playing
YGO and what is your personal opinion on the state of the game right now?
Like i mentioned before, i played since 2005 which means
this is my 10th year now. Maybe i should celebrate a kind of anniversary now
I still like the game and i love the changes they made with
the new Exceed monsters because it made every normal monster or effect monster
stronger than before and it also added a toolbox.
5.Apart from improving skills, being competitive means
understanding the current situation of the format. What do you think of the
format as of now and how is the Meta in your country performing at the moment?
The format is great as always. Of course there are some
cards which are too strong like "Tourguide from the Underworld",
"Rescue Rabbit" or "Wind-Up Hunter" but this kind of cards
will always exist in Yu-Gi-Oh. The Meta in Austria should be Hero or Chaos
Dragon because most players in Austria won't spend a lot of money for decks.
6.What deck are you running at the moment and how is it
performing in the format, in your opinion? And, just out of curiosity, why do
you choose that deck as your weapon of choice?
I play Rescue Rabbit because it has the best Control
monsters of the current game. It has more copies of "Solemn Judgment"
than every other deck and "Evolzar Dolkka" is another broken card
which can be summoned pretty easy. You can also adept the deck to every matchup
and it's pretty versatile. It's also the most consistent deck with the best
overall matchup and a good player can win nearly every game with it in the TCG.
7.This is a personal interest of mine. Do you think TCG
exclusives are capable of making an impact in the OCG competitive scene by the
time they arrive? Is it positive or negative?
They will change the OCG Meta a lot because nearly every
deck benefits from "Tourguide from the Underworld". I think Rescue
Rabbit would become the new Meta when the TCG exclusives arrive. It's a
positive impact because you will see a hybrid of the TCG and OCG and maybe
there will be new decks developed which were not discovered yet.
8.YGO is serious business nowadays. Are there any specific
preparation taken by you to get yourself ready for major events? How does it
help you?
I test a lot with the "United Gosus" team members
on Dueling Network (http://www.duelingnetwork.com/") to learn new moves or
get a better view about certain matchups. I also discuss a lot with them and
scroll through every big event coverage in the past to find new ideas / certain
card choices / good plays. I also try to enjoy the whole weekend when I'm at a
big tournament to get the most out of the event / experience.
9.Side-decking has always been an important part of the game
and many players still aren't familiar with it. What do you focus on in your
side-deck and how do you decide on which card is effective enough to be
included?
I try to eliminate every card from the main deck which is
bad in the current matchup. In the best case i can swap all of them and have a
lot of confidence going into the next game. I also try to play a lot of
versatile cards which i can side against more than one matchup. That also means
that you can't run always the most efficient card but it's better overall. I
prefer to side more cards out to avoid bad / death draws than having one
specific card against a single matchup.
10.Continuing from the question before. Side-decking
sometimes reduces the synergy in your main-deck. Do you side in a specific
order to prevent that from happening, is there a formula you apply while
side-decking?
I don't like decks where i can't side out a lot of cards
because it would break the synergy. That's why i like Rescue Rabbit a lot
because you don't have that kind of problem. One solution would be to avoid
such decks and another one would be careful boarding. When i played Dark World
at the YCS Brighton I sided "Dark World Dealings" and "Broww,
Huntsman of Dark World" out to reduce the core of the deck a little bit
and add more space for the sideboard cards. You have to think about that before
an event, which cards aren't too necessary and how they interact with the rest
of the deck.
11.I'm sure a lot of players are interested in your methods
of seeking improvement as a competitive player. What do you do exactly to be a
better player?
Read a lot of coverage and look for good plays or mistakes,
analyze them and try to understand them. Then go over and play against better
players and if you lose try to find the point in the game which was deciding.
If you made a mistake then remember it and try to avoid it in your future
games.
12.The banned list has always amused us. So, let's say
Konami gave you the right to ban a card, which card(s) would it be? Why?
Currently "Wind-Up Hunter". I don't like
handless-loops because i want to play with my opening hand against my
opponent's. Starting with only one or no card makes absolutly no sense for me
and it has nothing to do with fun.
13.By banning a card, what if Konami again gave you the
chance to un-banned a card, which card(s) would it be? Why?
That's a hard question because every card has a reason why
she stays there. I think "Metamorphosis" would be my choice because
it would make some fusion monsters more popular and it's also hard to fit
fusions in the current extra deck which is clogged with exceed- or synchro monsters.
You will always have the problem, that some decks will abuse this card in
combination with "Cyber Twin Dragon" but level 8 monsters are not
that common in the current decks.
14.Apart from the banned list, if you given an opportunity
to change a part of YGO, what would it be and why?
It would be interesting to change the amount of special
summons per turn. In the beginning of Yu-Gi-Oh! the most special summons you
could have made were like 3 and today it's nearly an infinite amount. Setting a
limit would reduce the one-turn-kill chances and slower the game a little bit.
It's a hard decision but it would balance the game a little bit. The question
would be the limit but they would need to test that careful.
15.Last question, are there any players out there that you
think should be in this section? Who do you think Digital Mortal should
interview next?
Rodrigo Togores, because he has the same passion to travel to
big events around the world like i do. I consider him also as one of the best
players in the game and he's also a good friend of mine. He is very focused
when he plays a deck and you can learn a lot from him if you watch his games.
Thanks for the possibility to share my thoughts and
greetings to all readers. With the best regards from Claudio Kirchmair: „Play
fair, be patient and have a lot of fun during playing!“
http://www.unitedgosus.com/team/claudio-kirchmair/
It was a pleasure to have Claudio included in Rolling with
the Top Dogs and I would like to thank the man himself for spending some time
to do an interview. Thank you Claudio and much appreciated! Also, check out
United Gosus’ page for more information regarding Claudio and the team itself. The
links are located above. Shout-outs to United Gosus! Best of luck to the team
and Claudio himself in their future endeavors! I hope you like this interview
and have learned something from it. Till next time, remember to play smart,
fight hard or go home a loser! Thank you for reading!
Saya suka post ini lol
ReplyDeleteAsal plak? Thank you.
Deletefuck noob
DeleteAnd what's your problem?
DeleteLimiting special summons would certainly slow down the game and would nerf some of he unbalanced things nowadays. Even now things like spamming Treeborn in the standby Phase and other loops and fuck really seems to be overbalanced. But Konami still makes even more cards that go into this direction ... I liked the early days, where you special summoned maybe 1 monster? Tributes wtf.
ReplyDeleteIt would cure the game to a certain extent but it would also damage the creativity and innovations that players can produce. I like combos! lol. Double-edged i suppose.
DeleteAll these special summoning also made the game longer ... "in the old days" a game mostly ended in 20 minutes or less, while more turns were played. Now we have like an average 2-6 turns and each turn some players need like 10+ minutes for it ... this is srsly wrong ...
ReplyDeleteAt locals I played against a Wind-Up dude that made the loop and needed like 20 min for it ... thinking about every fucking decision, I won that game anyway via Damsel, Safe Zone but yh ... Double-edged Sword
I can't relate to it because in OCG games end really quick in comparison to earlier years. Most of our matches end in 10-20 minutes. That being 2 or 3 games played. But its a difference between areas i suppose. Though i do see your point in the thinking part. Some people just take too much time.
DeleteThis isn't such a major problem, but is there a typo error in this interview? Claudio says he has been playing since 2005, which means its 7years, but he says that its his 10th year now. maybe you typed it wrongly and it should have been 2002?
ReplyDeletenot a major issue though, and i think your new interview format is better than the previous one :)
Thank you for the heads-up. I think its a type error. I'll clarify with him and edit it later. Thanks for notifying mate. Glad you like it. :)
Delete