YGO has been pretty much same ‘ol, same ‘ol lately and I
have been rather busy with work. Regardless of that, play-testing is in
progress everyday and everything leading to WCQ next week is going very well.
Now going into today’s interview. I have mentioned many times my definition of
a top player is someone that has the potential to be a great player and is a good
role model. This time, meet Wesley Seek from Singapore. An interesting fellow and this is going to be
worth reading. Trust me on that. So, go ahead and enjoy today’s interview!
Wesley Seek
1.Let's start of by introducing yourself. Please tell us a
little bit of who you are.
Hi guys I’m Wesley from Singapore. Played back from 2004 to
2006, and recently came back end of 2010, and once again begun immersing myself
fulltime in the competitive scene mid 2011 till now. Some other interests of
mine aside from everyone's favourite card game include tennis, food, all sorts
of music, food. Hopefully to make myself sound a tad bit credible haha, some of
my YGO achievements include Top 8 at 2006 Singapore World's Qualifier using
Macro Monarch, 4th place at 2012 Singapore Asian Championship Qualifier with
Inzektors and I’m currently Top 16 qualified for the Singapore World
Championship Qualifier!(Hope to go far...). I’m LambySeries on Dueling Network(and
many other social networks), so let’s play a game sometime.
2.Before going into serious business. Do you've a favourite
deck, which deck(s) is it?
Favourite deck, without a doubt would be Junk Doppel. I've
always favoured combo based decks, and at its prime the deck had a great
multitude of options available and you were rewarded for making the right
plays. It was also my favourite deck for the simple fact that it had so many variations
and almost every Junk Doppel player had their own say on what’s good in the
deck or not. All in all, a deck that encompasses some luck along with unparalleled
options for victory. Pity the deck is quite dead now, I might still be playing
it now if the banned list left my plant friends untouched.
3.This is a 'lil something everyone wants to know. Are there
any YGO cards you especially like? I mean, favourite card(s).
My all time favourite card would be Trishula. For its effect
of course, but also for its art. Currently, my favourite cards in each category
would be Sangan, Book of Moon, PWWB and No.61 Volcasaurus.
4.Okay, going into business. How long have you been playing
YGO and what is your personal opinion on the state of the game right now?
Goes to show i don’t read all the questions before i answer
them lol. As mentioned above, I played from 2004 to 2006, and came back into the
game in 2010 till present. I would say about a good 5 years or so. The game
right now I would say is a lot more varied. It has been like this since
Synchros were introduced I feel, probably the best thing that has ever happened
to YGO. Exceeds are slowly becoming really amazing too. It’s easy to get into
the game and be semi competitive too, given that the Structure Decks beginning
with the Machina structure deck all allow new players to enter the game with a
decently built deck to play and learn with.
5.Apart from improving skills, being competitive means
understanding the current situation of the format. What do you think of the format
as of now and how is the Meta in your country performing at the moment?
The game now has too many power cards, too many good top-decks.
Plays requiring elaborate thought can easily be trumped by drawing said power
cards. Games are also a lot faster now. Living past the first few turns against
Meta decks would be usually a luxury and not a given. Having said that, I do
enjoy this format a lot as it is very important to analyze your plays in
advance, preferably taking into account the ability of the opponent to use or
possess said power cards. Setting up your board or plays to effectively neuter
the threats your opponent can pose, as well as figuring out how to effectively
expose weaknesses and openings in your opponent's play are very crucial in the
current meta, where one slip up could easily cost you game.
It does suck at times when your opponent just has that much
of a better opening hand or simply draws better than you, but that has always
been a given in any game that requires luck. How you play out of such
situations defines how good you are. Many may argue that innovation is dead, to
some extent to be competitive it does require you to play the Meta decks most
of the time. However innovation in the form of tech to suit your play-style and
give you the edge over your opponents has never been more important (maybe
except during Tele-DAD era which I was unfortunately not around for), as with
the skeleton for top decks being so similar a slight variation in the norm
could break your opponent's game plan up rather easily.
After mentioning so much about Meta decks, the meta in
Singapore for Asian Format would consist mostly of Inzektor, Hieratic, Rabbit,
Machina, possibly including Dark World and Samurai. Among the above mentioned
decks, Inzecter and Machina I can foresee to be the major picks as they are
cheap and relatively easy to start using. For general play, Hero Beat is going
strong, and is winning a lot over here.
6.What deck are you running at the moment and how is it
performing in the format, in your opinion? And, just out of curiosity, why do
you choose that deck as your weapon of choice?
I am currently main-decking Inzektors. They are the top deck
over here right now and of course, is performing like what a top deck should be
doing - winning. I had my doubts when I begun using the deck as it seemed
extremely auto pilot. I don't deny that its plays are usually basic and easy to
pick up, but being the top deck it does receive a generous amount of main and
side deck hate as such being able to outplay such hate, along with the mirror
match, is something I feel requires a lot of thought into. Summoning the right
exceeds, searching the right cards as well as even popping the correct cards
are some of the things I realized do matter a lot even though it may seem so
simplistic at times.
Simply put, Inzektors are so hated on that it even defines
the main deck choices of the Meta, therefore being able to combat this with
your main and side leaves room for quite a bit of skill to be involved. I have
also begun taking an interest in Hieratic variants, and possibly Chaos Dragons.
Both play similarly to Junk Doppel in that there are a multitude of options as
well as many, many special summons!
7.This is a personal interest of mine. Do you think TCG
exclusives are capable of making an impact in the OCG competitive scene by the
time they arrive? Will they be positive or negative changes?
By TCG exclusives everyone just has Tour Guide on their
mind, and possibly the Wind-Up stuff and Dolkka. I foresee by the time we get
them (Extra Pack 5) Tour Guide would be hit by the List. Maybe for the short
time that it isn’t, then yes it will be used in almost everything over here
too. With that said, exclusives are severely overpowered in my opinion and
could drastically pollute this already extremely fast format. I would
definitely use them if they were to be released and still relevant in the Meta,
but also really dread being on the receiving end of these exclusives. Actually
combating the hordes of exclusive abuse on DN has been quite taxing on my rating
already LOL.
8.YGO is serious business nowadays. Are there any specific
preparation taken by you to get yourself ready for major events? How does it help
you?
I tend to think a lot. Which translates to high amounts of
testing and theory-oh. Often I will make my card choices based on the Meta, but
more importantly I have to play a deck that I am comfortable using. Getting
ideas off of sites, opinions from friends and playing minor tournaments all
help in preparing for a major event.
Being a tennis player myself, I stress that nothing replaces
real tournament experience when it comes to preparation for big events. Being
able to have the "best" deck means nothing if you misplay like a fool
in live matches and tournaments where others are watching you, along with the
raised stakes of prizes and recognition. Play many tournaments, be it a win or
a loss you learn. Losing just makes it so that you learn more, winning builds
your confidence. Personally, I generally do a lot better if I am confident in
my deck and myself, and should be not too much different for many others out
there. Health wise, always get enough rest, as a lack of sleep puts you on tilt
very easily, or leads you to misplay. I feel that misplaying is the worst way
to lose, as you are in control of that aspect.
9.Side-decking has always been an important part of the game
and many players still aren't familiar with it. What do you focus on in your
side-deck and how do you decide on which card is effective enough to be
included?
Side decking is one of the things which I place extreme
importance on when I play in tournaments. It has probably come up many times
for all of you before that there is just that one card you are not sure to side
in or not, and subsequently what to strip from your main deck. Being clear and
concise as to what you need against certain matchups and what is unnecessary is
important, saving time during the process as well as allowing you to stay
confident during the match, especially if you have lost a game. My side-decking
thought process usually involves trying not to conflict with my main deck as much
as possible, while also being able to handle the threats or improve the match
up in my favour.
The more you side, the more inconsistent your deck becomes as
such over-siding will be the downfall of many who are not familiar with what
they actually need. Side decks are also not universal. Certain decks can side
certain cards more effectively, while other decks cannot. Side decks are also
highly player preference, what may be good for me may seem like trash to you,
as such the whole 15 cards in your side deck need to be justified by you and
only you at the end of the day.
10.Continuing from the question before. Side-decking
sometimes reduces the synergy in your main-deck. Do you side in a specific
order to prevent that from happening, is there a formula you apply while side-decking?
I won't say that there is a specific order for side-decking,
but I use a very simple method of siding that has helped me quite a bit. Every
card removed from my main deck will usually be replaced by a card from my side
with the question in my mind being "if card A was card B instead, how
would this affect the situation?". I also try not to change the
Monster/Magic/Trap ratios too drastically as mentioned above, the more you side
the less consistent your deck gets, as such siding in uneven ratios just serves
to push that fact even further.
11.I'm sure a lot of players are interested in your methods
of seeking improvement as a competitive player. What do you do exactly to be a better
player?
See point 8. In all honesty, nothing at all can beat actual
playing experience. That is without a doubt how a lot of pros win and continue
winning, aside from general skill levels. Knowing your cards, and what your
opponent's cards do is key to winning and playing well too. Reading your opponent's
cards during a match is just a big sign saying "exploit my lack of
knowledge"
By knowing your cards, I don’t just mean knowing the
effects. You have to know all the timing issues as well as card interactions
that can possibly occur during respective situations. Again, this can only
occur with a lot of play testing and tournaments. Theory-oh-ing just serves as
the basis for improvement. Another point to note would be that you have to be
open. Allow others to criticize you and your plays. Being all stubborn when
someone provides you advice only serves to make you seem like a snob and lead
to a lack of exposure with situations and cards which may end up being helpful
to you.
12.The banned list has always amused us. So, let's say
Konami gave you the right to ban a card, which card(s) would it be? Why?
Monster Reborn. Because in this format every Meta deck that
draws this card can comeback from unwinnable situations. Nuff said.
13.By banning a card, what if Konami again gave you the
chance to unbanned a card, which card(s) would it be? Why?
Unbanned Tsukuyomi. It is too slow a card to use effectively
and there are no real flip effect monsters that it can really abuse without
adequate setup and even so it will still be slow. Killing Dark Armed Dragon
should be the least of Konami's concerns.....lol.
14.Apart from the banned list, if you are given an
opportunity to change a part of YGO, what would it be and why?
Unify both TCG and OCG Meta. This would mean no more
exclusives or having said exclusives be available to both sides at the same
time. Also with such unification, tournaments can be more international and
allow players worldwide to see things on common ground. I would like for greater YGO coverage too,
like what Wizards are doing with MTG. Heck, simply getting back something
similar to the old metagame.com would be decent and spark more interest in
competitive YGO.
15.Last question, are there any players out there that you
think should be in this section? Who do you think Digital Mortal should interview
next?
I would have recommended Jeff or Baha but they have already
been done lol. I particularly like the coverage you did of the European players
so hopefully more of that. After reading some old metagame.com coverage I am
quite interested on what Jerry Wang would say on the current format and state
of the game though. He by far seemed to be one of the best and interesting
players I have read about.
We are at the end of today’s post and hopefully it has given
readers something to think of. I would also like to thank Wesley Seek for his
time and efforts put into this interview. Thank you and best of luck in WCQ!
And that is all for today. Thank you for spending time here and stay tune for
more updates! Remember play smart, fight hard or go home a loser.
Jeff? When was he featured?
ReplyDeleteOr I don't know his real name probably...
Jeff wasn't featured in my blog. I did not interview him. It was done by Dueling Legacy. Check it out! :)
Delete